Product description
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Mega Man's exploits have been taking place on a variety of
different platforms for more than a decade, but recent attempts
to bring old Mega Man into 3-D have largely been missteps. That's
why we were chomping at the bit to play Mega Man X5, because it
marks a long-overdue return to MM's 2-D roots.
Unfortunately, the game plays more like a rushed overcorrection
than a nostalgic, side-scrolling romp. For example, you can now
choose between three playable characters: Zero, X, and Fourth.
It's a good idea, but the problem is that the characters are so
different that this option actually destroys the fluidity of the
gaming experience. In the original Mega Man X titles, you
couldn't progress until you found a weapon that could be used to
destroy a particular boss. In X5, bosses can be put out of their
misery with the Z-Saber and the X-Buster.
But the game's biggest problem is its difficulty. The first law
of game design is that a game should provide gradual, continual
challenge. X5 just keeps getting easier and easier due to the
endless number of checkpoints and unlimited continues. The result
is Mega Man with training wheels.
By Mega Man standards, this game is truly a disappointment. On
the bright side, if you are new to the gaming scene and are
looking for a simple game that will help you improve your skills,
this game might be your cup of tea. For most gamers, though, X5
is way too easy! --Todd Mowatt
Pros:
* Mega Man returns to his 2-D platform roots Cons: * This game is
way too easy, with too many checkpoints and unlimited continues
* Text-driven cut scenes and massive slowdown problems bog this
game down
.com
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Mega Man's exploits have been taking place on a variety of
different platforms for more than a decade, but recent attempts
to bring old Mega Man into 3-D have largely been missteps. That's
why we were chomping at the bit to play Mega Man X5, because it
marks a long-overdue return to MM's 2-D roots.
Unfortunately, the game plays more like a rushed overcorrection
than a nostalgic, side-scrolling romp. For example, you can now
choose between three playable characters: Zero, X, and Fourth.
It's a good idea, but the problem is that the characters are so
different that this option actually destroys the fluidity of the
gaming experience. In the original Mega Man X titles, you
couldn't progress until you found a weapon that could be used to
destroy a particular boss. In X5, bosses can be put out of their
misery with the Z-Saber and the X-Buster.
But the game's biggest problem is its difficulty. The first law
of game design is that a game should provide gradual, continual
challenge. X5 just keeps getting easier and easier due to the
endless number of checkpoints and unlimited continues. The result
is Mega Man with training wheels.
By Mega Man standards, this game is truly a disappointment. On
the bright side, if you are new to the gaming scene and are
looking for a simple game that will help you improve your skills,
this game might be your cup of tea. For most gamers, though, X5
is way too easy! --Todd Mowatt
Pros:
* Mega Man returns to his 2-D platform roots Cons: * This game is
way too easy, with too many checkpoints and unlimited continues
* Text-driven cut scenes and massive slowdown problems bog this
game down
- Complete, includes disc, case, cover art, manuals and inserts..